Post by Miano Talbot on Oct 17, 2014 0:47:57 GMT -5
Miano Ricard Talbot
Bones; brittle. Flesh; Weak. Your blood, however; divine.
RACE. Human
ALIAS. N/A
RANK. Rank 1
HOTEL NUMBER. Room 1260
AGE. Physically appears in his twenties, died at the age of 508.
GENDER. Male
SEXUALITY. Bi-curious, hetero-leaning
HEIGHT. Six feet and three inches.
WEIGHT. 165 lbs
STATS:
HP. 12
MP. 12
STR. 0
END. 7
MAG. 2
BAR. 1
DEX. 1
SPD. 2
PERKS & TRAITS:
STARTING CLASS. Vampire
TRAIT. Vampirism - A Vampire has Vampirism. This means they cannot walk in direct daylight without suffering a -1 to all stats. They receive a 10% discount to Umbramancy, Haemomancy, and Antidivinimancy as well.
✓ PERK SLOT 1:
Blood Mixer: (Gambit) Bloody Mary style drinks now give the consumer a +2 MAG boost until the end of the thread, in addition to tasting totally awful.
PERSONALITY:
- Neat-Freak, "Cleanliness is next to godliness."
- Well Mannered
- Seductively Charming
- Ferocious When Angered or Hungry
- Blunt
- Strong Sense of Duty
- Honor-Bound
- Cruelty Potential
- Übermensch
- Lawful Evil
LIKES & DISLIKES:
DISLIKES:
✓ Tardiness
✓ Messiness
✓ Rodents
✓ Being compared to those he considers "lesser"
✓ Good and Evil as a concept, especially pertaining to himself
LIKES:
✓ Blood
✓ Sport
✓ Fisticuffs
✓ Challenges
✓ Chess
✓ Tobacco (Both in a pipe and cigarettes)
APPEARANCE:
INVENTORY:
✓ HEADPIECE:
Name: Aristocratic Lens
Description: (Basic condition) A silver framed monocle. Very classy.
Stat Bonuses: +2 END
✓ CHESTPIECE:
Name: Well Worn Vest
Description: (Basic condition) A black vest worn over his pinstripe dress shirt.
Stat Bonuses: +3 END
✓ HANDPIECE:
Name: Striker Gloves
Description: (Basic condition) Black, fingerless, leather gloves with a silver cuff at the wrist. Free gift from ADMINGUY.
Stat Bonuses: +1 BAR, +1 DEX
✓ LEGPIECE:
Name: Black Dress Pants
Description: (Basic condition) Take a guess, genius.
Stat Bonuses: +2 END
✓ SHOEPIECE:
Name: Black Dress Shoes
Description: (Basic condition) See description of Black Dress Pants.
Stat Bonuses: +2 SPD
✓ RIGHT-HAND:
Name: Wolfgang Quartet
Description: (Basic, Magical) A set of four, black dice. Each has six sides, marked with red roman numerals ranging from I to VI.
Stat Bonuses: +2 MAG
Enchantments: (Umbramancy) When rolled, these dice will create a number of "clones" of the owner on the following turn dependent on the total rolled. These clones have no stats and are mere constructs formed from the caster's shadow, though Photomancy below Tier 2 proves ineffective against them entirely and they will move in order to protect their creator from attack. Once struck with another type of spell, ranged, or melee attack, the clones will automatically dissipate. This is the equivalent of a Tier 2 spell and may only be used twice per thread.
[POSSIBLE NUMBER OF CLONES: 1 (4-6), 2 (7-12), 3 (13-18), 4 (19-22), 5 (23-24)]
✓ LEFT-HAND:
Name: Twenty to Life
Description: (Basic, Magical) A crimson die with twenty sides, each of which is marked in black numerals.
Stat Bonuses: +2 MAG
Enchantments: (Antidivinimancy) When rolled, this die will have a random effect based on the number it lands on.
1) Wielder loses 2 HP
2) Wielder loses 1 HP and gains 1 MP
3) A useless imp is summoned and flies away.
4) Two orbs of unholy energy are formed, tethered to the weapon holder and the closest hostile champion or NPC. Whenever a spell is cast by either, the MP from the spell is transferred to the other.
5) The die is transformed into a demonic rapier and returns to whichever hand of the weapon holder Twenty to Life is normally equipped to. The wielder may not cast spells while in possession of this blade, but all melee attacks calculate damage as MAG + DEX vs END. It may only keep this form for two turns.
6) Wielder loses half their total MP and HP. A demon minion is enlisted as their servant until the end of thread or until it is killed. Its HP is equal to half of its master's, and it has 6 in all stats. This will not activate should the wielder have less than 6 MP.
7) Nothing happens.
8) Should the wielder have lost HP on the last turn, their opponent loses just as much MP.
9) The wielder's opposite hand fails them, becoming possessed. They are forced to drop their weapon in that hand should they have one. They must perform a melee attack with this hand the turn after this activates. On top of counting as a standard melee attack, both parties take 5 true pyromancy damage should the attack connect.
10) The wielder loses 3 MP and gains 1 HP.
11) No champion or NPC within the thread may cast spells, activate perks, or activate enchantments for three turns.
12) Twenty to Life is transformed into a demonic shield with END and BAR equal to the wielder's MAG while blocking for four turns. While this effect is active, the wielder may not dodge attacks.
13) A flock of crows is summoned, dealing 1 true damage to all champions and NPC's within the thread. This is the equivalent of a Tier 1 Antidivinimancy assault spell.
14) The wielder and a hostile target of their choice swap MP total. This may put either party above their natural MP cap.
15) The wielder loses 6 MP and their HP is drained to 1. Afterwards a Behemoth class demon is summoned, its stats being 12 HP, 10 MP, and double Miano's stats, with the exception of DEX and SPD which are 0. Its spell list is the same as Miano's. If Miano has only 1 HP remaining and/or has less than 6 MP this effect will not occur.
16) A band of demons join in and it sounds something like this: Click.
17) Lights flicker, yet nothing else seems to occur.
18) Both of the wielder's weapons are replaced with an unholy, two-handed long bow for a single turn. This bow deals antidivinimancy damage and its damage calculation is as follows: DEX + Half-MAG vs BAR. If the wielder does not have a weapon allocated to each hand, this effect does not occur. The wielder loses 2 MP on the turn following turn after this effect resolves.
19) The wielder loses 4 HP and a target of their choice gains 2 HP.
20) All characters within the thread are drained to 0 MP and take damage equal to half the MP lost this way. MP may not be restored by any means for the remainder of the thread.
✓ ACCESSORY SLOT 1: N/A
✓ POTION SLOT 1:
Name: Salamander's Tail
Spell Type: Pyromancy (Tier 1, Guardian)
Description: Once shattered, the potion within the bottle will ignite. This creates a temporary shield of flame directly in front of the user which is capable of stopping tier 1 Assault spells that make contact with it. The only exception is Hydromancy, which will both extinguish the shield and continue through.
✓ POTION SLOT 2:
Name: Vampire Tonic
Spell Type: Haemomancy (Tier 1, Support)
Description: A flask of enchanted blood which, when applied to a wound, will increase the speed at which it heals. If consumed by a Vampire, will heal them of fatigue slightly.
✓ POTION SLOT 3:
Name: Adrenaline Syringe
Spell Type: Poor, Support (Pharmamancy)
Description: A run of the mill adrenaline injection which would be found in most medical establishments on Earth, as well as those of Asgard. Once injected will supply the user (or whoever it is used upon) with +1 STR and +1 SPD for two turns. After the effect has resolved, however, the come down will cause a -1 to STR and DEX for the remainder of the thread. If three or more of these are used across five threads without break, the user will become dependent upon Adrenaline based potions, and gain the following perk:
Adrenaline Junky: (Disability) From the start of all threads after this perk has been gained, the Champion will suffer from -1 to all physical stats (STR, END, DEX, SPD) until an Adrenaline based potion has been consumed.
SPELLBOOK:
✓ SPELL SLOT 1:
Name: Silver Wire
Spell Type: Ferromancy (Tier 1, Assault)
Description: Miano transforms the silver cuffs on his gloves into ten lengths of wire (exact length varies, but maxes out at 30 feet), which he may use to ensnare his opponent. The vampire does not have a mental connection with the wire, but is quite capable of weaving them between his fingers in such a manner as to appear as if he did. While not particularly sharp, they are capable of asphyxiation, or, with enough force depending on variables such as distance, speed, force, mass, etc, amputation or decapitation.
✓ SPELL SLOT 2:
Name: Hellhound Rush
Spell Type: Tier 2, Assault (Antidivinimancy)
Description: Miano may temporarily transform into a pack of black, demonic hounds (5) in order to attack his foe(s) multiple times before turning back on the next turn. Bites and scratches from each hellhound count as Antidivinimancy damage, and use Miano's MAG stat in place of STR. This spell can only be used 1+X times per thread, X being the number of times Miano has fed on someone or something's blood in the thread.
♔ FACE CLAIM: Walter C. Dornez - Hellsing
OOC NAME: VILEKAIZER | OTHER: N/A