Post by Kuromichi-no-Kenshin on Dec 3, 2014 22:48:32 GMT -5
kuromichi-no-kenshin
this ain't no place for no hero to call home.
RACE. Demon.
ALIAS. "The Raging Demon".
RANK. One.
HOTEL NUMBER. 108
AGE. 50 (at death), 750 (current approx.)
GENDER. Male.
SEXUALITY. Asexual.
HEIGHT. 5'10"
WEIGHT. 175 lb.
STATS:
HP. 18
MP. 10
STR. 8 (+5)
END. 9 (+5)
MAG. 0
BAR. 0
DEX. 6
SPD. 4
PERKS & TRAITS:
STARTING CLASS. Kickboxer
TRAIT.Martial Artist – The Kickboxer cannot equip weapons and must fight bare-handed, but both hands will receive a bonus to STR equal to the Kickboxer's Rank +2.
✓ PERK SLOT 1:
Strength Unleashed: At the start of any fight, four manacles appear on Kenshin's wrists and ankles. Only he can remove them, and for every manacle removed this way, he receives a –1 penalty to END, but gains a +1 bonus to STR and DEX until the end of the thread.
✓ PERK SLOT 2:
✓ PERK SLOT 3:
TRAIT.Martial Artist – The Kickboxer cannot equip weapons and must fight bare-handed, but both hands will receive a bonus to STR equal to the Kickboxer's Rank +2.
✓ PERK SLOT 1:
Strength Unleashed: At the start of any fight, four manacles appear on Kenshin's wrists and ankles. Only he can remove them, and for every manacle removed this way, he receives a –1 penalty to END, but gains a +1 bonus to STR and DEX until the end of the thread.
✓ PERK SLOT 2:
✓ PERK SLOT 3:
PERSONALITY:
– Serious
– Relentless
– Savage
– Nihilistic
– Ambitious
– Disciplined
– Fanatical
– Hard-Hearted
– Intimidating
– Unflinching
LIKES & DISLIKES:
DISLIKES:
✓ Weak opponents
✓ Good and evil as concepts
✓ Fighting with restraint
✓ Those who shun their full potential
✓ Being around other people
✓ Failing to find a worthy opponent
LIKES:
✓ Strong opponents
✓ Gaining power
✓ Fighting without restraint
✓ Those who embrace their full potential
✓ Solitude
✓ Training
APPEARANCE:
HISTORY:
Legend has it that the Kuromichi-no-Kenshin, or the "Divine Fist of the Black Path", was once a mortal man that hailed from the earliest part of feudal-era Japan, where he was born as the illegitimate son of a monk and a prostitute, the result of a one-night stand that was forbidden to the former yet was indulged upon nonetheless. Upon coming of a proper age, an unruly Kenshin he was sent to live and train at a temple dedicated to the study of the martial arts, which was intended to instill a sense of diligence and spiritual tranquility within the boy. Instead, his inner anger toward the circumstances behind his birth and the apparent indifference his parents felt towards him served to fuel a deep-seated desire to surpass their names in every regard, awakening a dark thirst for power within his soul – a dark thirst that would ultimately never be quenched.
Despite years of constant training and endless nights of restless meditation and study, Kenshin believed he could no longer learn how to perfect his technique under his current master and sought to gain even more power. It was at this point that he was contacted by an Oni spirit who offered him a deal: trade over his humanity and become a demon like himself, and he would obtain the power to slay the gods. Consumed with the thought of becoming something greater than his parents ever were, he accepted the offer without hesitation.
Thus, he was transformed, ascended to a higher plane of existence which served to unleash the full strength of his potential and elevate it to new heights – but at a terrible price. Upon accepting the Oni's deal, Kenshin had sacrificed his ability to feel emotion – his own humanity – and was consumed by an endless lust for battle, forever damned to spend the rest of his days on Earth wandering the land in search of carnage and chaos. No longer was he just Kenshin. He had been reborn into the Raging Demon. The Kuromichi-no-Kenshin.
And for the remainder of his fifty years on Earth, Kenshin had done just that. He scoured the four corners of the planet in search of the strongest warriors, all in an effort to become the perfect fighter. Good and evil no longer held meaning to him – there was, and is, only raw power. And upon reaching the age of fifty, Kenshin felt a sense of emptiness inside; having conquered many of the most powerful fighters he had ever come across, he became convinced that Earth no longer held any worthy challenges and, based entirely on the suspicion that only the afterlife would possess the foe he sought so much, committed ritual suicide and consigned his soul to the Afterlife.
He now takes an active role in Death's grand tournament of souls, competing against her Champions with the intent of reach a new goal: conquer Death herself and become power incarnate so that his fated rival will one day show himself and challenge him to fight to the bitter and bloody death.
Despite years of constant training and endless nights of restless meditation and study, Kenshin believed he could no longer learn how to perfect his technique under his current master and sought to gain even more power. It was at this point that he was contacted by an Oni spirit who offered him a deal: trade over his humanity and become a demon like himself, and he would obtain the power to slay the gods. Consumed with the thought of becoming something greater than his parents ever were, he accepted the offer without hesitation.
Thus, he was transformed, ascended to a higher plane of existence which served to unleash the full strength of his potential and elevate it to new heights – but at a terrible price. Upon accepting the Oni's deal, Kenshin had sacrificed his ability to feel emotion – his own humanity – and was consumed by an endless lust for battle, forever damned to spend the rest of his days on Earth wandering the land in search of carnage and chaos. No longer was he just Kenshin. He had been reborn into the Raging Demon. The Kuromichi-no-Kenshin.
And for the remainder of his fifty years on Earth, Kenshin had done just that. He scoured the four corners of the planet in search of the strongest warriors, all in an effort to become the perfect fighter. Good and evil no longer held meaning to him – there was, and is, only raw power. And upon reaching the age of fifty, Kenshin felt a sense of emptiness inside; having conquered many of the most powerful fighters he had ever come across, he became convinced that Earth no longer held any worthy challenges and, based entirely on the suspicion that only the afterlife would possess the foe he sought so much, committed ritual suicide and consigned his soul to the Afterlife.
He now takes an active role in Death's grand tournament of souls, competing against her Champions with the intent of reach a new goal: conquer Death herself and become power incarnate so that his fated rival will one day show himself and challenge him to fight to the bitter and bloody death.
INVENTORY:
✓ HEADPIECE: Golden Shackle
Description: (Advanced) A golden band that serves as a means to keep one's hair tied back and out of the wearer's face. It shimmers in the light with a brilliant luster.
Statistic Bonuses: +2 END, +2 DEX
Enchantments: ---
✓ CHESTPIECE: Warrior Monk's Gi
Description: (Advanced) The upper half of an unknown warrior monk's battle vestments. Stained by the blood of countless battles, the wearer can almost feel the monk's lingering fighting spirit uplift and strengthen their resolve to do battle.
Statistic Bonuses: +5 END
Enchantments: ---
✓ HANDPIECE: Brawler's Gloves
Description: (Advanced) A sturdy pair of martial artist's gloves created from boiled leathers and infused with the tenacious spirit of a pit fighter. One can almost feel their fists grow stronger just by wearing them.
Statistic Bonuses: +2 STR, +2 END
Enchantments: ---
✓ LEGPIECE: Warrior Monk's Slacks
Description: (Advanced) The lower half of an unknown warrior monk's battle vestments. Though frayed near the ankles, the lightness of weight is owed to the pliable cloth that comprises these pants, providing the wearer with uninhibited range of motion.
Statistic Bonuses: +4 DEX
Enchantments: ---
✓ SHOEPIECE: Vagrant's Sandals
Description: (Advanced) The straw sandals of a wandering martial artist who traveled the world in search of the strongest warriors of his time. Using an ancient weaving technique, their resilient design allows them to withstand immense punishment from the elements.
Statistic Bonuses: +4 SPD
Enchantments: Be Like Water (Raw Magic) Whenever the wearer suffers a penalty to any one of his statistic scores, they will receive a bonus to another score of their choosing equal to the penalty.
✓ LEFT-HAND: Empty Hand (Left)
Description: (Simple) The warrior's bare hand, bereft of any equipment meant to be used for combat. Only those with the patience and the fortitude to train their bodies to its utmost limit will be able to unlock the full power hidden within themselves, allowing them to utilize even their own fists to the most dangerous extremes.
Statistic Bonuses: +3, as per the Kickboxer class trait
Enchantments:
✓ RIGHT-HAND: Empty Hand (Right)
Description: (Simple) The warrior's bare hand, bereft of any equipment meant to be used for combat. Only those with the patience and the fortitude to train their bodies to its utmost limit will be able to unlock the full power hidden within themselves, allowing them to utilize even their own fists to the most dangerous extremes.
Statistic Bonuses: +3, as per the Kickboxer class trait
Enchantments:
✓ ACCESSORY SLOT 1: Beads of the Ascended Monk
Description: (Basic) A set of enormous prayer beads worn only by the most skilled and devout of warrior monks, they act as a testament to their elevated physical and spiritual existence. Merely wearing these beads is said to help establish a connection with one's inner self, bringing their untapped potential rushing to the surface.
Statistic Bonuses: ---
Enchantments: (Raw Magic) For every 2 points the wearer has in MP, their STR and END is boosted by +1.
✓ ACCESSORY SLOT 2:
✓ ACCESSORY SLOT 3:
✓ POTION SLOT 1:
✓ POTION SLOT 2:
✓ POTION SLOT 3:
SPELLBOOK:
✓ SPELL SLOT 1: Reihadōken (Spirit Wave Fist)
Spell Type: Tier I Assault (Raw Magic)
Description: Kenshin gathers the raw force of his own fighting spirit and turns it into a tangible form of energy, collecting it between the palms of his hands before quickly unleashing it as a fast-moving, hard-hitting "fireball" towards his opponent. The projectile inflicts damage equal to Kenshin's STR + Rank and ignores 2 points of an opponent's END score upon a successful hit.
✓ SPELL SLOT 2: Reijōkūken (Spirit Skyward Fist)
Spell Type: Tier I Assault (Raw Magic)
Description: Enveloping his fist in black ki, Kenshin will then close distance with his opponent and unleash a bone-shattering uppercut to their chin or the most obvious weak spot in their defenses, releasing the collected spiritual energy shortly afterward to create a devastating secondary blow which knocks the enemies prone to more damage upon a successful hit, as well as inflicting a –X penalty to the opponent's END score for the next round, where X is half of the total amount of damage inflicted, rounded down.
✓ SPELL SLOT 3: Hashira Messatsu (Pillar Annihilation)
Spell Type: Tier I Assault (Raw Magic)
Description: A savage melee counterattack skill developed to punish those foolish enough to initiate an attack against Kenshin without embracing the intent to kill him, the Kickboxer will take hold of the nearest limb of an attacking opponent and, charging his fists or feet with ki, proceed to deliver a punch or kick that sends the accrued energy violently coursing through the foe's body. For every point that Kenshin has in END, he is able to inflict that much damage to the foe as true physical damage in addition to applying Kenshin's STR normally. This spell can only be performed after taking damage the previous turn.
✓ SPELL SLOT 4: Tatsumaki Koirasen-jō (Tornado Darkness Spiral)
Spell Type: Tier II Assault (Raw Magic)
Description: Kenshin will wreath his legs with crackling spiritual energy and perform a gravity-defying series of four aerial roundhouse kicks against the opponent, each strike unleashing the destructive and relentless fury of the Kuromichi-no-Ken. This attack adds +4 to Kenshin's DEX score during damage calculation and creates a minor vacuum effect which slightly draws opponents into the spell's attack range for a greater chance of getting a successful blow in.
✓ SPELL SLOT 5: Tenmetsu Genzō (Flashing Specter)
Spell Type: Tier II Support (Phasing)
Description: By adopting a defensive posture and lifting one knee, Kenshin's body suddenly becomes swathed in a blanket of blackened ki energy, causing him to glow a savage and bloody red as he glides across the ground in any direction he desires. Exclusively a defensive maneuver by the very definition of the phrase, Tenmetsu Genzō allows Kenshin to avoid taking damage from Rank II or lower spells at any given time during the thread by transfiguring his body into a phantasmal state for roughly two seconds which allowing the oncoming attack to phase through him; physical attacks will instead have 5 points taken off of the total resulting damage (Kenshin is capable of phasing through opponents during this period).
Spell Type: Tier I Assault (Raw Magic)
Description: Kenshin gathers the raw force of his own fighting spirit and turns it into a tangible form of energy, collecting it between the palms of his hands before quickly unleashing it as a fast-moving, hard-hitting "fireball" towards his opponent. The projectile inflicts damage equal to Kenshin's STR + Rank and ignores 2 points of an opponent's END score upon a successful hit.
✓ SPELL SLOT 2: Reijōkūken (Spirit Skyward Fist)
Spell Type: Tier I Assault (Raw Magic)
Description: Enveloping his fist in black ki, Kenshin will then close distance with his opponent and unleash a bone-shattering uppercut to their chin or the most obvious weak spot in their defenses, releasing the collected spiritual energy shortly afterward to create a devastating secondary blow which knocks the enemies prone to more damage upon a successful hit, as well as inflicting a –X penalty to the opponent's END score for the next round, where X is half of the total amount of damage inflicted, rounded down.
✓ SPELL SLOT 3: Hashira Messatsu (Pillar Annihilation)
Spell Type: Tier I Assault (Raw Magic)
Description: A savage melee counterattack skill developed to punish those foolish enough to initiate an attack against Kenshin without embracing the intent to kill him, the Kickboxer will take hold of the nearest limb of an attacking opponent and, charging his fists or feet with ki, proceed to deliver a punch or kick that sends the accrued energy violently coursing through the foe's body. For every point that Kenshin has in END, he is able to inflict that much damage to the foe as true physical damage in addition to applying Kenshin's STR normally. This spell can only be performed after taking damage the previous turn.
✓ SPELL SLOT 4: Tatsumaki Koirasen-jō (Tornado Darkness Spiral)
Spell Type: Tier II Assault (Raw Magic)
Description: Kenshin will wreath his legs with crackling spiritual energy and perform a gravity-defying series of four aerial roundhouse kicks against the opponent, each strike unleashing the destructive and relentless fury of the Kuromichi-no-Ken. This attack adds +4 to Kenshin's DEX score during damage calculation and creates a minor vacuum effect which slightly draws opponents into the spell's attack range for a greater chance of getting a successful blow in.
✓ SPELL SLOT 5: Tenmetsu Genzō (Flashing Specter)
Spell Type: Tier II Support (Phasing)
Description: By adopting a defensive posture and lifting one knee, Kenshin's body suddenly becomes swathed in a blanket of blackened ki energy, causing him to glow a savage and bloody red as he glides across the ground in any direction he desires. Exclusively a defensive maneuver by the very definition of the phrase, Tenmetsu Genzō allows Kenshin to avoid taking damage from Rank II or lower spells at any given time during the thread by transfiguring his body into a phantasmal state for roughly two seconds which allowing the oncoming attack to phase through him; physical attacks will instead have 5 points taken off of the total resulting damage (Kenshin is capable of phasing through opponents during this period).
♔ FACE CLAIM: AKUMA - STREET FIGHTER
OOC NAME: MARCUS | OTHER: Daisuke Masamune, Vlad III Dracula