Post by VileKaizer on Nov 6, 2014 7:32:57 GMT -5
CONTENT DICTIONARY
Spells
Name: Lycanthropy: Scorpion
Spell Type: Class Based (Shapeshifting)
Description: Due to being a lycanthrope with scorpion traits, Ophelia is capable of turning into a hybrid shape, that covers parts of her body in chitin, turns her braid into a scorpion-tail and causes another, much longer, scorpion-tail to protrude from her tail-bone. In her shapeshifted form her physical abilities increase tremendously on top of the natural weapons she gains. +2 to physical stats (STR, END, DEX, SPD) for 4 turns.
Name: Freaky Barbs
Spell Type: Tier 1, Assault (Raw Magic)
Description: While a simple spell it is perhaps the main part of Amnesiak's arsenal. This spell allows him to focus his words and make them take magical form. As he strings together insults and lines this spell sends out pulses of pumping pure magic energy causing small amounts of damage that adds up over time. These pulses target the person being targeted in the verse that Amnesiak is spewing. The spell's effects continue as long as Amnesiak can focus and keep rapping.
Name: Holiday Spike
Spell Type: Tier 1, Assault (Glucomancy)
Description: Geneviere summons a spike made from hardened sugar that much resembles a candy cane from a wall or the floor. This can be done up to 15 meters away from her, though only one spike can be "summoned" at a time. They are fairly easy to break, but extremely sharp at the point; enough to ignore 1 point of BAR.
Name: Nova Star
Spell Type: Tier 1, Assault (Pyromancy)
Description: The user summons a small star shaped fireball in one of their hands, and then pushes it forward as a projectile that travels for a long distance before vanishing. It causes heavy burns and moderate fire damage when it makes contact with another champion, but mysteriously doesn't harm the caster.
Name: Silver Wire
Spell Type: Tier 1, Assault (Ferromancy)
Description: Miano transforms the silver cuffs on his gloves into ten lengths of wire (exact length varies, but maxes out at 30 feet), which he may use to ensnare his opponent. The vampire does not have a mental connection with the wire, but is quite capable of weaving them between his fingers in such a manner as to appear as if he did. While not particularly sharp, they are capable of asphyxiation, or, with enough force depending on variables such as distance, speed, force, mass, etc, amputation or decapitation.
Name: Chestnut Imp
Spell Type: Tier 1, Guardian (Summoning)
Description: Genjiro evokes the presence of a small, fuzzy brown monster with green paws and feet and yellow eyes with purple irises. On its own the Chestnut Imp is entirely nonthreatening; it is entirely incapable of inflicting lasting harm, if any. It can, however, be summoned to completely defend Genjiro from a single Magical type attack, regardless of how powerful it may be, thereby negating any damage he would have received. Upon taking a single hit, however, the Chestnut Imp vanishes for the remainder of the thread. Chestnut Imp is a Level 1 creature.
Name: Chocolate Wall
Spell Type: Tier 1, Guardian (Glucomancy)
Description: The user summons a large bar of chocolate from nowhere, one large enough to shield the caster and up to two of her allies rather effectively. The bar is stronger than standard chocolate as it is magically enchanted and has barrier-like properties, allowing it to stop three Tier 1 spells before breaking. Anything higher than a Tier 1 spell will break the wall on the first strike.
Name: Stone Guardian
Spell Type: Tier 1, Guardian (Summoning)
Description: Genjiro summons forth a hulking giant made of solid stone from the earth beneath him, towering nearly fifteen feet tall and equipped with two, honed short swords. Its massive frame makes for clumsy attacks, but given the upper hand, it is capable of inflicting some serious hurt. Its greatest offense, however, is its incredible bodily defense; when commanded to protect its master from harm, the Stone Guardian can mitigate or even repel any physical attack with a STR value of 3 or less; attacks made with 4 STR or higher will cause the Stone Guardian to gradually sunder or even crumble under the strain, removing its presence for the remainder of the thread. Stone Guardian is a Level 3 creature.
Name: Wall of Jericho
Spell Type: Tier 1, Guardian (Divinimancy)
Description: Íde calls forth a golden shield, centered by a red orb encompassed by angelic wings. This ward is capable of defending from attacks and spells as if it had 2 END and 3 BAR, as well as following the girl as she moves, fading after it has been bypassed or after 2 turns have passed since it was created. It will also fade after being struck by an Antidivinimancy spell or weapon with the same type enchantment, though will completely negate the attack. The shield may only move within 15 feet of Íde, and can only be called upon twice per thread.
Name: Boombox
Spell Type: Tier 1, Support (Sonicomancy)
Description: Amnesiak can start to project a beat at will. Amnesiak has full control of the volume, however, he does not have control over the beat. Instead the beat morphs to fit around the style that Amnesiak is using at that time. Seamlessly switching from fast crushing beats to a slow almost lilting rhythm, whatever he needs. The extent of his volume control goes up to what would be considered a standard concert sound system. Enough to drown out most other sounds in the area but cause no real damage. Amnesiak can use this power to amplify his own voice as well.
Name: Corpse Cookie
Spell Type: Tier 1, Support (Glucomancy)
Description: Geneviere can turn a corpse into a cookie of any flavor of her choice. This takes the form of a cartooned version of the person no matter the flavor and gives one +1 MAG and +1 BAR for 2 posts when consumed.
Name: Howling
Spell Type: Tier 1, Support (Raw Magic)
Description: Unlocking the raw energy stored within, Carlo is granted +1 STR, +1 DEX, and +2 SPD for two turns. After these turns pass, however, for the remainder of the thread he suffers from -5 END, -5 BAR, and -5 DEX.
Name: Rising Sun Sake
Spell Type: Tier 1 Support (Alcohomancy)
Description: Kobashi raises her hands to the sun and yells out some mad gibberish. Whatever she says seems to be some sort of spell or incantation, as a ray of sunlight comes from above and forms a bottle of strong sake in her hands. This can only be done once per thread, and can only be done outside. Consuming the beverage grants Kobashi a +1 to STR and END, with the penalty of -1 to MAG and DEX for two posts.
Name: Sacred Shrine Sake
Spell Type: Tier 1, Support (Alchomancy)
Description: The caster creates a bottle of sake in their hand, that when consumed, endues magical properties. It has a very sweet taste for being a rice liquor, and is known for being associated with legendary hangovers. One who drinks this gains +3 MAG for 3 posts, but loses -2 SPD and DEX for the rest of the thread after those posts.
Name: Sugar Rush Pudding (15 HS)
Spell Type: Tier 1, Support (Glucomancy)
Description: Through the power of majyykz, Valdis can summon forth a bowl of chocolate pudding once per thread, per MAG stat. This pudding, when consumed, will increase the user's SPD by +2, while decreasing BAR and END by -1 each.
Name: Suppression Blades
Spell Type: Tier 1, Support (Divinimancy)
Description: Genjiro tosses a card forward, causing it to explode into a shower of glittering sword-shaped constructs which rain down and skewer the battlefield. The blades themselves are harmless effigies created from positive energy which serves to quash all hostile intent for three turns before dissipating. As long as the Suppression Blades are in play, all combatants cannot cast spells or swing their weapon with the intent to inflict harm.
Name: Accel Claw
Spell Type: Tier 2, Assault (Shapeshifting)
Description: Gem's arms shapeshift into large blue claws, which utilizes the velocity of her punch to generate damage, effectively substituting her speed stat for her strength stat when unarmed fighting, and giving her +1 SPD when summoned. This lasts for 4 posts.
Name: Accel Drill
Spell Type: Tier 2, Assault (Shapeshifting)
Description: This isn't a new spell for Gem, as much as it is a modifier for her accel claws. When she activates this during Accel Claws, her right clawclenches together, and starts spinning, turning into a large drill. This drill is extremely powerful, and due to the piercing nature of the weapon, allows her to ignore half of the targets Endurance and Barrier stats. But this is a massive drain on her, and dispells her Accel claws straight after using it, and halves her speed for 2 posts.
Name: Black Licorice Binding
Spell Type: Tier 2, Assault (Glucomancy)
Description: The user summons forth up to four long strands of thick licorice that can be used to whip or bind the enemy. If they are used as the latter, the candy bindings slowly sap away one's energy for each post they are tangled in them. After one post, the victim will lose -1 BAR and -1 END, after two they will lose -2 BAR and -2 END, and after three it caps at -3 BAR and -3 END; in addition to slowing the target or making them immobile.
Name: Elven Swordsman
Spell Type: Tier 2, Assault (Summoning)
Description: Genjiro calls forth a large, well-muscled elvish warrior bedecked in light armor from the spirit world to strike down his enemies with a skillful flourish of his razor sharp longsword. He enters battle with 4 STR, 4 END, 2 BAR, 2 DEX, and 2 SPD, and can take approximately ten hits from any Rank 2 attack or lower before he dissolves into waste energy, unable to be called for the remainder of the thread. Elven Swordsman is a Level 4 creature.
Name: Fox Fire
Spell Type: Tier 2, Support (Pyromancy)
Description: The caster summons forth an intimidating fox made of flame, and then sends it running forth to tackle the unlucky target to pin them down momentarily, and in addition, cause substantial fire damage. The summoned elemental only stays around for one post before vanishing.
Name: Hellhound Rush
Spell Type: Tier 2, Assault (Antidivinimancy)
Description: Miano may temporarily transform into a pack of black, demonic hounds (5) in order to attack his foe(s) multiple times before turning back on the next turn. Bites and scratches from each hellhound count as Antidivinimancy damage, and use Miano's MAG stat in place of STR. This spell can only be used 1+X times per thread, X being the number of times Miano has fed on someone or something's blood in the thread.
Name: Shield of Thorns
Spell Type: Tier 2, Guardian (Botanomancy)
Description: A wall of vines erupts from the ground before spreading around Hadley and encompassing him. This leaves him invulnerable to physical attack for two turns, but immobile. Can be dispelled by Assault type Pyromancy, Tier 4 and above causing Hadley to erupt into flames, instantly killing him.
Name: The Only Thing Mitch Is Good At #1
Spell Type, Tier 2 Alcomancy: - Using his speshul majyyks, Mitch can, at will, summon fruity cocktail drinks with sissy umbrellas from his pregnancy pants. But worry not, for they only APPEAR to be girly drinks for girly girls. They are actually boy manly low-quality vodka disguised as fruity cocktails. Taste like straight vodka with a slight hint of underpants. Despite being a Tier 2 spell, the only thing this does is gross people out or eventually intoxicate them. Otherwise, this spell is basically useless.
Name: Death's Embrace
Spell Type: Tier 5, Assault (Soulmancy)
Description: Upon activation, the user can remove any number of souls from the target's body to effectively kill them. Must be touching the target to activate.
Name: Skeleton Dance
Spell Type: Tier 5, Assault (Necromancy)
Description: Death stomps her foot into the ground, raising a number of skeletal minions of her choosing (up to 10) to fight for her. These warriors are fairly unintelligent but can take quite the beating before going down for good.
Name: Underworld Chains
Spell Type: Tier 5, Assault (Ferromancy)
Description: Death can conjure up to four black chains from the ground to restrain or damage her opponents with. The binds can be broken with a STR check of 5 or a MAG check of 5.
Name: Jabberwocky
Spell Type: Tier 5, Support (Shapeshifting)
Description: The user can change any object they touch into a random object. What the object turns into is outside of the user's control and can often lead to some pretty hilarious things. More of a party trick than an actual power.
Name: Robotic Death Watch
Spell Type: Tier 5, Support (Technomancy)
Description: Death is able to control and monitor any machine she personally constructs with her will alone. This makes checking up on security cameras and robots an easy task.
Armor
(Simple armor is unlisted)
Name: Aristocratic Lens
Description: (Basic, Headpiece) A silver framed monocle. Very classy.
Stat Bonuses: +1 END
Name: Basic Black Hairtie
Description: (Basic, Headpiece) Exactly what it says on the tin. Sure, long flowing locks may have the whole "Rule of Cool" thing going on but it's damn hard to fight when you can't see through the mop on your head.
Stat Bonus: +1 END
Name: Hair Ties
Description: (Basic, Headpiece) A pair of Hair ties.
Stat Bonuses: +1 END
Name: Lucky Cowboy Hat
Description: (Basic, Headpiece) A plain cowboy hat that Remy has had since he spawned. Says its saved his life more then once.
Stat Bonuses: +1 END
Name: Steel Helmet
Description: (Basic, Headpiece) A steel helmet that covers the entire head.
Stat Bonuses: +1 END
Name: Triton Xenopiece
Description: (Basic, Headpiece) A small in-ear modular chip nestled within Astor's middle ear canal, the Triton Xenopiece was fitted by his employers postmortem. Standard-issue, it creates a weak barrier field against all and any foreign energies, whilst still allowing bullets and physical damage to pass through unharmed -- a bullet to the back of the head is an effective a way as ever.
Stat Bonuses: +1 END
Viking Helm of Badassery and Fudge (5 HS)
Description: (Basic) A badass viking helm, obviously. Comes complete with horns and stuff, and for some reason, coexists peacefully with her crown? I don't know, man, Valhalla is trippy af sometimes.
Stat Bonuses: +1 END
Name: Black Flame Vest
Description: (Basic, Chestpiece) SImply a basic black vest. To stand apart from every other vest, this one has little designs embroidered into the seams in orange thread, along with tiny flame-like patterns along the bottom.
Stat Bonuses: +2 END
Name: Black Rashguard
Description: (Basic, Chestpiece) A tight-fitting, black long sleeved shirt made of an extremely breathable and stretchy fabric similar to spandex.
Stat Bonus: +2 END
Name: Caution Jacket
Description: (Basic, Chestpiece) A thick, orange jacket.
Stat Bonuses: +2 END
Name: Flowery Kimono
Description: (Basic, Chestpiece) A purple kimono with a flower pattern. It doesn't really offer that much protection.
Stat Bonuses: +2 BAR
Name: Mediocre Sun Platemail
Description: (Basic, Chestpiece) A steel plated breastplate covered by a decorative cloth with a sun print upon it.
Stat Bonuses: +2 END
Name: Military Uniform Coat
Description: (Basic, Chestpiece) A long white coat that splits in the back to not get in the way of her lycanthropic state that has been reinforced with kevlar fibers.
Stat Bonuses: +2 END
Name: Nanoweave Jacket
Description: (Basic, Chestpiece) A standard-issue black trench coat pulled tight over Astor's jacket, shirt, and black tie, the Nanoweave Jacket is reinforced with nanite technology, strands of carbon fiber polymers and Kevlar, to allow it to resist both magical and physical damage.
Stat Bonuses: +1 BAR, +1 END (NEEDS TO FIX THIS)
Name: Reinforced Leather Duster
Description: (Basic, Chestpiece) A Well Worn brown Leather Duster, reinforced with metal plates at vital points. Obviously older,the material is well loved and kept in good repair.
Stat Bonuses: +2 END
Name: The Cathedral
Description: (Basic, Chestpiece) While this garment does not look like much, it is magically reinforced, serving as a barrier for spells and other mystical attacks.
Stat Bonuses: +2 BAR
Name: Veteran's Cloak
Description: (Basic, Chestpiece) A black, trailing coat with red interior. Red cloud patterns with white bordering.
Stat Bonuses: +2 BAR
Name: Well Worn Vest
Description: (Basic, Chestpiece) A black vest worn over his pinstripe dress shirt.
Stat Bonuses: +2 END
Name: Guardian Noah
Description: (Basic, Handpiece) Black and red sleeves with golden guards lining the wrists.
Stat Bonuses: +1 END
Name: Gunslingers Gloves
Description: (Basic, Handpiece) Leather gloves with gripped palms allowing for better firearm handling
Stat Bonuses: +1 DEX
Name: Leather Gloves
Description: (Basic, Handpiece) A pair of leather gloves used for fine tasks.
Stat Bonuses: +1 DEX
Name: Rusted Steel Gauntlets
Description: (Basic, Handpiece) A pair of standard steel gauntlets. They're a bit rusted.
Stat Bonuses: +1 DEX
Name: Striker Gloves
Description: (Basic, Handpiece) Black, fingerless, leather gloves with a silver cuff at the wrist. Free gift from Alastor.
Stat Bonuses: +1 BAR, +1 DEX
Name: Black Dress Pants
Description: (Basic, Legpiece) Take a guess, genius.
Stat Bonuses: +1 END
Name: Black Leggings
Description: (Basic, Legpiece) A pair of basic but fashionable leggings.
Stat Bonuses: +1 END
Name: Rusted Steel Greaves
Description: (Basic, Legpiece) A pair of standard steel greaves. They're a bit rusted.
Stat Bonuses: +1 DEX
Name: Urutimatu Pregunancu Pantsu HO!
(Basic, Legwear) Mitch is too fat to wear normal pants, so he wears elastic-y pregnancy pants. Otherwise, he'd run around naked, and no. Please no.
Stat Bonuses: +1 Dex
Name: Well worn Denim Pants
Description: (Basic, Legpiece) A pair of well fitting pants, allowing for ease of movement.
Stat Bonuses: +1 DEX
Name: Black Dress Shoes
Description: (Basic, Shoepiece) See description of Black Dress Pants.
Stat Bonuses: +1 SPD
Name: Black Sneakers
Description: (Basic, Shoepiece) Good for running, I guess.
Stat Bonuses: +1 SPD
Name: Kicks
Description: (Basic, Shoepiece)
Stat Bonuses: +1 SPD
Name: Rusted Steel Boots
Description: (Basic, Shoepiece) A pair of standard steel boots. They're a bit rusted.
Stat Bonuses: +1 SPD
Name: Trailblazer Boots
Description: (Basic, Shoepiece) White and blue open-toe boots designed with stealth and running in mind.
Stat Bonuses: +1 SPD
Name: Crown of the Pudding Queen (15 HS)
Description: (Basic, Accesory) Simply put, it is a crown, one of solid bronze and copper, which is incapable of being removed by force, and which proves that Valdis has tons and tons of sweet glorious money back home, which she had placed in a pyramid with her corpse and all her worldly possessions, and also robotic armed guards, to prevent theft for the next few millennia. Also, she bought the pyramid, despite it being the modern world, and pyramids being excessively expensive.
Stat Bonuses: N/A
Enchantments: [Glucomancy]: For every use of a Glucomancy spell, per thread, Valdis' STR increases by 1, capping out at +3, for Rank I.
Name: High Speed Friction Guard
Description: (Basic, Accessory) A pair of bracelets that create a thin barrier that creates extra air friction, creating flames when fast movements are utilized.
Enchantments: (Pyromancy) Adds flame damage to unarmed attacks equal to half of the users speed stat.
Name: Onigiri Crest
Description: (Basic, Accessory) An family ancient crest worn on a chain necklace. It has bright reds and purples upon it, and is shaped like an ornate cross.
Enchantments: (Alcohomancy) When intoxicated, the wearer's MAG stat is increased by 2.
Name: Summoner's Amulet
Description (Basic, Accessory) A wondrous, pyramid-shaped artifact bearing heavy Egyptian influence, a stylized eye glares back at those who gaze upon it. It is worn around the wearer's neck by means of a silver chain. Merely holding the pyramid is said to connect one's spirit to the hidden realm of monsters.
Enchantments: (Summoning) When casting a Summoning spell, the wearer's MAG is increased by 2.
Name: Ring of Power.
Description: (Basic, Accessory) A simple bronze ring, doesn't look like much at all.
Enchantments: (Raw Magic) Reinforces physical actions with raw magical energy. +2 to Strength, yet disables the use of weaponry.
Name: Rusted Steel Sun Shield
Description: (Basic, Shield) A standard steel kite-shaped shield with a sun symbol upon it. It's a bit rusted.
Stat Bonuses: +1 END
Name: Forehead Guard of the Exile
Description: (Standard, Headpiece) A headband fronted with a steel guard. A rune appears to have been cut across at the center.
Stat Bonuses: +1 BAR
Name: Expert's Vest
Description: (Standard, Chestpiece) A heavily weighted, green vest used in Carlo's constant training regiment.
Stat Bonuses: +1 END and +1 BAR
Enchantments: (Raw Magic) Adds Raw Magic damage to Carlo's unarmed attacks, granting +2 STR while equipped, however renders him unable to equip any weapons.
Name: A.M.S. (Adaptive Microsensor) Gloves
Description: (Standard, Handpiece) Taking form as a pair of skintight black gloves, not only do these permit Astor to leave no fingerprints as he operates, but they have a hidden function. Around their base, there is a small wrist strap with concealed needles. When microsensors within detect the release of epinephrine into his system -- i.e., during combat -- these needles clamp down and inject a cocktail of muscle stimulants to allow his movements to be more fluid.
Stat Bonuses: +2 DEX
Name: Death Stalker Gloves.
Description: (Standard, Handpiece) Gloves made of the chitin plating of a giant death stalker-scorpion. Due to the age of the creature in question they have been imbued with magic. They look roughly like armored gloves, yet the fingers end in short, sturdy talons. The dominant color is golden or a very luminous brown.
Stat Bonuses: +1 END +1 BAR
Name: Compression Pants
Description: (Standard, Legpiece) An extremely lightweight and comfortable pair of pants that provide an excellent combination of range of motion and protection. How in the hell does it guard anyone from anything? Well, how in the hell do people shoot fireballs from their fingertips?
Stat Bonus: +2 DEX
Name: Kickboxing Trousers
Description: (Advanced) Hunter has effectively abandoned the compression pants he wore before in favor of these black and green loose-legged ones. Sure, the other pants were comfortable but they weren't exactly good to wear in public. People could see his junk.
Stat Bonuses: +4 DEX
Name: Drunken Magician's Stockings
Description: (Standard, Legpiece) A pair of purple latex stockings that are usually used by performing magicians.
Stat Bonuses: +1 END, +1 BAR
Name: Guardian Moses
Description: (Standard, Legpiece) Black leggings with red stripes above golden guards at the ankles.
Stat Bonuses: +1 END, +1 BAR
Name: Polymer Composite Underarmour
Description: (Standard, Legpiece) Worn beneath Astor's dress slacks, the Polymer Composite Underarmour seems only to be a skintight piece of Lycra-like grey fabric. However, due to its specialized construction, when donned, it allows the wearer to move with more fluidity in general. However, the true marvel is a small electronic module that clamps to each side of Astor's thigh, near his femoral artery, also relays signals from his brain, foregoing the typical route of neuron transmission completely, and replacing it with a series of natural bio-electric transmissions and ultimately allowing his muscles to react faster.
Stat Bonuses: +1 DEX, +1 END
Name: Stretchy Pants
Description: (Standard, Legpiece) These stretchy green pants are all the rage nowhere.
Stat Bonuses: +2 DEX
Name: Tracker's Slacks
Description: (Standard, Legpiece) White pants that cuff off above the ankles.
Stat Bonuses: +1 DEX, +1 END
Name: Cowardly Warrior's Sandals
Description: (Standard, Shoepiece) A pair of straw sandals that are remarkably good at staying on one's feet.
Stat Bonuses: +2 SPD
Name: Go Fasters
Description: (Standard, Shoepiece) A simple pair of green and black running shoes that do exactly what the name implies.
Stat Bonuses: +2 SPD
Name: Well worn Cowboy Boots
Description: (Standard, Shoepiece) A pair of brown Leather boots, tailored to Remy's specific tastes.
Stat Bonuses: +2 SPD
Name: Sweet Heart
Description: (Standard, Accessory) A silver ring with a bright pink heart shaped gem upon it. It makes you hungry looking at it for some reason.
Enchantments:
(Glucomancy) When using a Glucomancy spell, the caster has +2 MAG.
(Cusinimancy) When using a Cusinimancy spell, the caster has +2 MAG.
Name: Steel Buckler
Description: (Standard, Shield) A slightly domed, steel buckler with a curved handle lining its interior. Its small size allows for its assistance in melee combat, though limits the area of protection greatly in comparison to a standard shield.
Stat Bonuses: +1 BAR, +1 END
Name: Helm of the Bullish
Description: (Advanced) This skull has been fashioned into a helm, proving the exploits of a valiant champion who took down the raging bull, Lanzo.
Stat Bonuses: +2 END
Enchantments: (Alcohomancy) When intoxicated, the wearer gains +2 STR, +1 END, and -2 BAR.
Name: Grinning Mask
Description: (Advanced, Headpiece) A stark white mask with a permanent toothy grin carved into it. It has several red markings that makes it look of tribal origin, though where it exactly came from is unknown. There seems to be something evil about it.
Stat Bonuses: +1 END and +1 BAR
Name: Knuckled Gloves
Description: (Advanced, Handpiece) These fingerless black gloves are a personal must have for a hand-to-hand fighter. They provide enough protection to keep Hunter from splitting his knuckles on a target but that's about it.
Stat Bonus: +3 DEX
Name: GodSpeed Boots MK1.
Description: (Advanced, Shoepiece) These are simple boots that have been lightened and had air compressors added to them, allowing bursts of sudden speed.
Stat Bonuses: +3 SPD
Enchantments: (Aeromancy) This Enchantment gives her a +3 to her speed, but prevents her from equipping any weapons.
Name: Treasure of the Rebounder
Description: (Advanced, Accessory) A threaded necklace with three shimmering, onyx stones surrounded by silver borders.
Stat Bonuses: +1 BAR
Enchantments: (Vectomancy) Projectiles from champions with DEX lower than Jiro's BAR are sent back in the direction they came at half velocity, dealing minimal damage should the opposing champion be in sufficient range.
Name: Demon Hat
Description: (Advanced) The demon hat is made out of the bones of a slain demon of an undisclosed race. The material is fairly hard, offering a lot of protection to the head.
Stat Bonuses: +4 END
Name: Death's Horns
Description: (Rare, Headpiece) Death's Horns are in fact physically attached to her. She cannot wear any other headpiece because of this. Death's Horns cannot be upgraded or debuffed in any way.
Stat Bonuses: +1 BAR and +1 END
Enchantments: (Soulmancy) All of Death's basic attacks do additional Soulmancy damage for as long as Death's Horns are equipped. Her punches and scratches feel like she is tearing at one's very existence.
Name: Dress of Demise
Description: (Rare, Chestpiece) An all black dress that seems to emit an aura of misery and despair.
Stat Bonuses: +2 END and +1 BAR
Enchantments: (Necromancy) Necromancy Spells are slightly more effective while Dress of Demise is equipped. Duration on Necromancy spells are extended by 3 turns and summon limits are increased by 5, while offensive spells do slightly more damage.
Name: Creeper's Claws
Description: (Rare, Handpiece) A pair of black gauntlets modeled after a demon's skeleton.
Stat Bonuses: +2 DEX and +1 END
Enchantments: (Necromancy) Death's unarmed attacks count as a weapon with +2 STR and +1 MAG while Creeper's Claws are equipped.
Name: Misery Pumps
Description: (Rare, Shoepiece) A pair of sleek black flats with a low pump-styled heel. Small plants seem to wither and die when these shoes come into contact with them.
Stat Bonuses: +4 to SPD
Enchantments: (Soulmancy) One feels less motivated around Death while the Misery Pumps are equipped due to emitting a passive field that puts pressure on one's soul.
Name: Skeletal Wings
Description: (Rare, Accessory) A pair of skeletal wings that rest upon Death's back. They are bound to her, therefore they cannot be unequipped.
Stat Bonuses: +1 SPD and +1 BAR
Enchantments: (Flight) Grants basic flight.
Weapons
Name: usted Steel Longsword
Description: (Basic, One-Handed) A standard steel longsword. It's a bit rusted.
Stat Bonuses: +1 STR
Name: The Chef's Finest
Description: (Basic, One-Handed) A sleek cooking knife with a black handle. Is... Is that a bloodstain?
Stat Bonuses: +1 DEX
Name: 9 Iron
Description: (Basic condition, One-handed) A basic but solid 9 iron driver. It would probably hurt if it got the first strike, and if the target wasn't armored.
Stat Bonuses: +1 STR
Name: Centaur Bone
Description: (Basic, One-Handed) A small dagger fashioned from a bone from Lanzo, The Bullish's leg.
Stat Bonuses: +1 STR
Name: Annebell
Description: (Basic, Firearm) A double action Colt Revolver with a well worn wooden grip. Seems well cared for, if a tad used. The gun's name is inlaid into the barrel.
Stat Bonuses: +2 DEX
Name: Aequitas (Equity)
Description: (Basic, Firearm) Aequitas is the first of Astor's suppressed .45 pistols. Providing a balance between stopping power, precision, and mobility, it is his bread and butter. Painted in a two tone grey and black finish with a ridged carbon polymer inlay, its smooth fire, extended magazines, sleek suppressor and the sheer amount of experience with the weapon its wielder possesses lead to one conclusion: Aequitas is beyond fitting for the job. It carries 10 rounds, plus 1 in the chamber.
Stat Bonuses: +2 DEX
Name: Freya
Description: (Basic, Firearm) A rather old Colt .45. Where it's lacking in shininess, it makes up for in craftsmanship. There's an intricate silver design on the side which spells out the custom name of the gun, setting it apart from its sister.
Stat Bonuses: +2 DEX
Name: Molly
Description: (Basic, Firearm) A rather old Colt .45. Where it's lacking in shininess, it makes up for in craftsmanship. There's an intricate silver design on the side which spells out the custom name of the gun, setting it apart from its sister.
Stat Bonuses: +2 DEX
Name: Veritas (Truth)
Description: (Basic, Firearm) Veritas is the second of Astor's suppressed .45 pistols. Finished entirely in black -- a one tone coat -- it is noticeably similar to its counterpart. Obtained postmortem, Astor awoke to find Veritas and a letter on the desk of his eternally-booked hotel room, providing targets and time frames. Veritas is all but identical to Astor's forehand weapon, and is wielded with just as much experience and dexterity in his offhand; affordable ambidextrous assassination. It carries 10 rounds, plus 1 in the chamber.
Stat Bonuses: +2 DEX
Name: Victoria
Description: (Basic, Firearm) A double action Colt Revolver with a well worn wooden grip. The gun's name is carved into the grip.
Stat Bonuses: +2 DEX
Name: Blazing Spell Tag
Description: (Basic, Magical) A simple spell tag that is used to ward away evil spirits.
Enchantments: (Pyromancy) When waved, the Blazing Spell Tag will blow forth a small fireball that causes minimal fire damage.
Name: Fool's Excuse
Description (Basic, Magical) A deck of sixty playing cards that have been enhanced with extensive modifications by means of magic. The backs of each card depict a dark brown rectangle with a black oval placed square in the middle.
Enchantments: (Summoning) When casting a Summoning spell, a die is rolled via a random dice generator to determine the strength of any creature called forth in this manner, which is represented by a preset "Level". The higher the rolled number, the stronger the summoned creature will be. Certain creatures may or may not carry its own set of statistic values.
Name: Tome of Shards
Description: (Basic, Magical) A light blue book with silver binding.
Enchantments: (Hyalomancy) Thrice per thread, Jiro is able to read from this tome and summon a blade of glass flying in the direction he's pointing with his free hand.
Name: Psalms
Description: (Basic, Magical) A long, white staff topped with an emerald surrounded by golden rings. When its enchantment is used, the stone atop it shimmers brightly.
Enchantments: (Barriomancy) Thrice per thread Íde is able to project a barrier which nullifies any damage calculated by STR and sends half the force back as counter damage if her BAR is higher.
Name: Iron Cleaver
Description: (Standard, Two-Handed) A large iron bastard sword that is wielded in two hands. The blade is unique in that is is shaped more like a knife that a traditional longsword.
Stat Bonuses: +3 STR
Name: Just Desserts (25 HS)
Description: (Standard, Two-Handed) Just Desserts is a rather hefty beast for such a small lady of war. And she likes it that way. Weighing in at pretty darn heavy, and nearly as long as she is tall, Valdis takes great pride in her battle-axe, with which she can split her foes in half and take their cash. Battle-axes make financial gain so simple!
Stat Bonuses: +2 STR +1 DEX
Name: Custard Cleaver
Description: (Standard, Magical) A sword that actually looks far more like a giant golden butter knife. It isn't very sharp, but can still be used to cause some moderate damage. The user feels like they are better in the kitchen while wielding it.
Stat Bonuses: +2 MAG.
Enchantments: (Glucomancy) The user gains an additional +1 MAG when casting a Glucomancy spell.
Name: Dethgrips
Description: (Standard, Magical) Dethgrips is a very simple item. Looking like just a simple wireless mic. However, the microphone seems to emanate a malice and negativity that is nearly visible. The mic has no power source aside from the magical force being channeled through it.
Stat Bonuses: +2 MAG
Enchantments: (Linguamancy) +1 MAG when used for spells to an audible component to them and when that audible component is spoken into the mic.
Name: Root of Conjuring
Description: (Standard, Magical) Looks like your typical leek root, if just a bit larger than normal.
Stat Bonuses: +2 MAG
Enchantments: (Cusinomancy) When flicked, slings a summoned leek at his target. Only deals damage if opponent has negative BAR, other than that just annoying.
Name: Death's Scythe
Description: (Legendary, Two-Handed) A jet black scythe of legend, this elaborate weapon is intimidating to simply look at.
Stat Bonuses: +6 to STR
Enchantments: (Soulmancy) A single slash from Death's Scythe brings similar results as her famous Death's Embrace spell; instant death. It is best to avoid being hit by this weapon all-together. Fortunately, this demise only causes the victim to lose a single soul.
Potions
Name: Centaur Mead
Spell Type: Mediocre, Support (Shapeshifting)
Description: Once consumed will transform the user's lower body into that of a horse for the remainder of the thread, allowing for greater mobility and speed. (+2 DEX, +1 SDP)
Name: Sun Popper
Spell Type: Poor, Assault (Pyromancy)
Description: Explodes into a fairly ineffective fireball when thrown, much like a Molotov cocktail. In fact, this probably is just a Molotov cocktail...
Name: Toxic Concoction
Spell Type: Poor, Assault (Toximancy)
Description: Must be thrown at target. Deals minor poison damage for two turns.
Name: Salamander's Tail
Spell Type: Poor, Guardian (Pyromancy)
Description: Once shattered, the potion within the bottle will ignite. This creates a temporary shield of flame directly in front of the user which is capable of stopping tier 1 Assault spells that make contact with it. The only exception is Hydromancy, which will both extinguish the shield and continue through.
Name: Static Skin
Spell Type: Poor, Guardian (Electromancy)
Description: When consumed creates a weak, electric film over the user's skin granting +1 BAR for two turns.
Name: Sticky Sap
Spell Type: Poor, Support (Botanomancy)
Description: Used as an adhesive, and can only be used on low tier NPC's. Renders a single NPC enemy immobile for a turn.
Name: Vampire Tonic
Spell Type: Poor, Support (Haemomancy)
Description: A flask of enchanted blood which, when applied to a wound, will increase the speed at which it heals. If consumed by a Vampire, will heal them of fatigue slightly.
Perks
Grandpa Grinder: (Command) The bigger you are, the harder you fall. When the user fights a character that is at least one foot taller than them, they gain a +2 STR and DEX bonus.
Venom Tipped: (Command) When not holding any weapons but her fists, Ophelia deals a small amount of poison damage in addition to normal damage with each hit. The poison continues to damage the target for 2 posts after they have been hit, though this damage is minor and is only 10% of the original hit.
Falling Grace: (Reinforcement) When being thrown or tripped to the ground, Hunter may easily save himself from being knocked prone as long as his DEX is higher than his opponent's SPD, and the fall was from less than 12 feet high. Once Falling Grace is activated, Hunter gains +2 SPD for a single turn.
Weighted Clothing: (Reinforcement) The user's clothing is weighted. They gain +2 END for wearing a full set of clothing but also suffer from -2 SPD. However, when the clothing is removed, they lose both modifiers and gain a +4 STR bonus.
Phoenix Fire: (Blessing) Pyromancy spells are 75% less effective against the user, and are more powerful when cast by the user. (Equal to a +2 boost to MAG when cast.)
Cutting Edge: (Utility) The user is more proficient with a small blade than most, and can often draw their weapon and slice the enemy's throat before they even see it coming. As long as a knife-type or dagger-type weapon is equipped, the user gains +1 DEX.
Blood Mixer: (Gambit) Bloody Mary style drinks now give the consumer a +2 MAG boost until the end of the thread, in addition to tasting totally awful.
Calling the Shots: (Gambit) Whenever Hunter is working in a group, should it be in a quest, dungeon, or otherwise, his allies gain +1 END, though all aggro is pulled towards him for the first turn of battle.
Mama's Boy: (Gambit) Every turn that Mitch does not mention his mother, he gains -1 to all stats until the end of the thread. If Mitch successfully mentions his mother in every post within a thread, upon entering the next thread he will start with +1 END and +1 BAR for three turns.
No Ketchup, Please: (Gambit) The one "blessed" with this perk unfortunately suffers from a tomato allergy and cannot consume them or else they will suffer a -2 END penalty and have a really bad stomach ache. However, for whatever reason, they also gain +1 STR.
Shotto Shotto Shotto: (Gambit) When Kobashi and at least one other party member are under the effects of alcohol, the entire party gains +1 MAG for the entirety of the quest or until this effect is negated by sobriety.
Socialite: (Gambit) Due to Joans aversion to social situations, when she is by herself she gains a + 2 bonus to END and BAR. However, when she is with a group she gains a +2 bonus to STR and MAG.
Miser - Because of the unconditional love for Hacksilver that Valis has, and her dislike of poor people, she gains a +2 to magic in any post she insults a poor or homeless person, or brags about being rich.\
Tumbleweed: (Gambit) Once per thread if Remy was attacked with a non-lethal basic melee (non-ranged, non-magical strikes), he gains +2 SPD. Effect lasts for a single turn.