Post by Alastor on Oct 16, 2014 11:53:55 GMT -5
WEAPON SHOP
Weapons are well, what one would expect them to be; tools that can be used to cause damage. These can be things such as bastard swords or spears, or even a gun; it's really up to you! Weapons are some of the easiest equipment to purchase because there is only four different "classes" of weaponry: one-handed, two-handed, ranged, and magical.
Note: When an item has an enchantment slot, it means that item is allowed to have that many number of effects. These effects can be things like fire damage or poison on touch, but can't be anything over the top; such as the ability to fire super lasers and stop time.
Secondary note: Everybody has a weapon that they cannot sell or trade, called their Fists. Fists cannot be enchanted and have no stat bonuses.
Additional Enchantments An additional enchantment slot can be added to any weapon once. This stacks on anything with a free enchantment slot. Price is based on condition of the item. Simple items can't be enchanted.
- (30h) Basic
- (50h) Standard
- (75h) Advanced
- (100h) Rare
- (150h) Legendary
Upgrading Weapons Weapons may be upgraded at any time, but must be done in sequence (+1, then +2, then +3, etc). Weapons may not be upgraded beyond the purchase of +5, and bonus stat points may only be added to the already established stats for each weapon type (for example, a one-handed weapon cannot add MAG).
- (25h) +1
- (45h) +2
- (65h) +3
- (85h) +4
- (105h) +5
One-handed A weapon that be wielded in one hand. This can be anything from swords to maces to hammers, but cannot be any sort of ranged weapon, like pistols or one-handed crossbows.
- (15h) Basic Condition: +2 to STR or DEX.
- (25h) Standard Condition: +3 to STR or DEX.
- (45h) Advanced Condition: +4 to STR or DEX.
- (75h) Rare Condition: +5 to STR or DEX, 1 enchantment slot.
- (90h) Legendary Condition: +6 to STR or DEX, 1 enchantment slot.
Two-handed Two-handed weapons are larger weapons, such as great axes and warhammers. They cannot be dual-wielded but offer a considerable more amount of power than one-handed weapons.
- (25h) Basic Condition: +4 to STR or DEX.
- (35h) Standard Condition: +5 to STR or DEX.
- (55h) Advanced Condition: +6 to STR or DEX.
- (85h) Rare Condition: +8 to STR or DEX, 1 enchantment slot.
- (125h) Legendary Condition: +10 to STR or DEX, 1 enchantment slot.
Ranged A ranged weapon is anything from a long bow to a shotgun, and generally encompasses. They are usually weaker than one-handed or two-handed weapons, but offer the ability to cause damage at a distance. Ranged weapons generally cannot be dual wielded unless if they are a pistol.
Ranged Weapons are unique as the STR modifier does not apply to them, and instead they rely solely on DEX to determine how powerful they are.
- (15h) Basic Condition: +2 to DEX.
- (25h) Standard Condition: +3 to DEX.
- (45h) Advanced Condition: +4 to DEX, 1 enchantment slot.
- (75h) Rare Condition: +5 to DEX, 1 enchantment slot.
- (90h) Legendary Condition: +6 to DEX, 1 enchantment slot.
Magical Magical weapons are not recommended for anybody who doesn't wish to specialize in a mage playing style, as they offer very little in the means of stat bonuses. They do however offer a wide array of magical abilities and usually take the form of an ancient spellbook or staff.
Magical Weapons are unique as the STR modifier does not apply to them, and they instead rely solely on MAG to determine how powerful they are.
- (15h) Basic Condition: +2 to MAG, 1 enchantment slot.
- (25h) Standard Condition: +4 to MAG, 1 enchantment slot.
- (45h) Advanced Condition: +5 to MAG, 2 enchantment slot.
- (75h) Rare Condition: +7 to MAG, 2 enchantment slot.
- (90h) Legendary Condition: +10 to MAG, 2 enchantment slots.
You must name your own items and type their descriptions. You are free to design your equipment and items as you wish, but you must post them here in the correct format so that the moderators can add them into your profiles quick and easily. The only set rule in design is the amount of enchantments your item gets and its stat bonuses; which are described above.
[b]Name:[/b] The name of your item.
[b]Description:[/b] (Weapon condition, Weapon type) The aesthetic description of your item. What does it look like, exactly? This can be simple or elaborate; there's no word limit.
[b]Stat Bonuses:[/b] The stat bonuses your item provides.
[b]Enchantments:[/b] List your enchantments and what they do here, if you are permitted any.