Post by Azah on Nov 7, 2014 1:43:54 GMT -5
RACE. Angel
ALIAS. Inquisitor
RANK. 1
HOTEL NUMBER. 1150
AGE. 46
GENDER. Female
SEXUALITY.
HEIGHT. 5'4"
WEIGHT. 100 lbs
HP. 10
MP. 10
STR. 0
END. 5
MAG. 5/6
BAR. 2
DEX. 0
SPD. 4/6
STARTING CLASS. Exorcist
TRAIT. Praise The Force - The Exorcist receives a 20% discount when buying Divinimancy type spells and enchanted items, and gains a +1 to MAG when using weapons with a Divinimancy enchantment.t.
✓ PERK SLOT 1: A slot to be used for a perk, as purchased from the perk shop.
✓ PERK SLOT 2: A slot to be used for a perk, as purchased from the perk shop.
✓ PERK SLOT 3: A slot to be used for a perk, as purchased from the perk shop.
"Sometimes it is better to kill an innocent then to let them live to be tainted."
"The ends always justify the means."
"Life is service to righteousness, anything else is death."
"The weak will always be led by the strong. Where the strong see purpose and act, the weak follow; where the strong cry out against fate, the weak bow their heads and succumb."
"Some may question your right to destroy ten billion people. Those who understand realize that you have no right to let them live!"
"There is no place for the weakwilled or hesitant. Only by firm action and resolute faith will our kind survive. No sacrifice is too great. No treachery too small."
"The guilty and the polluted fight. They deny. They struggle. In my lifetime, I have brought down nine greater demons None went quietly."
"We are at War with forces too terrible to comprehend. We cannot afford mercy for any of its victims too weak to take the correct course. Mercy destroys us; it weakens us and saps our resolve. Put aside all such thoughts."
"The demonic are without number, and their legions span the galaxy. But faith does not tire. Should it take us an eternity, the Order will find and exterminate them all."
"Do not presume to judge me or the methods I choose to employ, petty-minded fool. You cannot comprehend the magnitude of the task I have undertaken nor the consequences of my failure."
DISLIKES:
✓ The Impure
✓ Demons
✓ Corrupting Influences
✓ Cowardice
✓ Disobedience
✓ Wielders of Dark Magic
✓ Chaos
✓ The Ignorant
LIKES:
✓ Obedience
✓ Dead Foes
✓ Spreading the Word of Light
✓ Believers
✓ Fighting the Forces of Darkness and Chaos
✓ Reading
✓ Fire
The blade swung with a metal ring as it sliced through the air. The edge caught a monstrous looking beast hard in the side. The thing howled as the blade burst into a glowing white hot saber of flame. The sword rent flesh and bone like a thin sheet of paper and slid out the other side of the thing, hissing like vengeful serpent."YOU HAVE BEEN JUDGED CREATURES!" shouted a deep voiced woman from inside of a gleaming suit of blood spattered armor. She stood in a circle of dismembered and destroyed foes. They each had tried to stop her only to find themselves at the never present mercy of Inquisitor Exaltel. Now the remaining mob of demonic creatures coward, hesitant to even step toward the angel gasping with exhaustion. They had seen her kill so many with that blazing sword and her smiting touch. She seemed to be something much more than mortal, perhaps truly some kind of god or beast. They knew she had hunted down and destroyed so many other their kind. She spewed venomous curses like they were aberrations, or unnatural. They only lived as they were. They knew no other life. Yet, here was this winged slayer telling them that they offended the very laws of reality. She swore she would destroy them and had been very honest about her intentions thus far. They knew she hated them purely because they were not her kind. Her whole race hated them. There was no room for diplomacy here. It was in that moment that the mob seemed to all have the same thought. They needed to strike quickly. They could feel her gather her will for an extermination. A blast that would kill everything within a mile of this place. They would vanish into that burning white light. They dove forward, they had to kill her. As they closed the distance Azah reached up and flung her helmet off with a flourish, letting her hair spill out and around her shoulders. Her eyes were gleaming with divine power. She raised her blade to the thundering sky and called out to the clouds to destroy this place and all who stood against righteousness. The sky seemed to answer with a blast of white light striking the tip of her weapon as the first beast sank it's teeth into her wings. The light radiated out from the inquisitor and turned all life in that city to ashes. Nothing remained, not even the one who called that destruction down. However, she found herself in a new place. Who would have thought her work would not be done even in death? Azah grasped her sword again, leave one world pure only to find another that needed judgement. Faith never tires, nor do the faithful.
✓ HEADPIECE: Inquisitor's Helm: +2 BAR
✓ CHESTPIECE: Crusader's Breastplate: +3 END
✓ HANDPIECE: Crusader's Gauntlets: +2 END.
✓ LEGPIECE: Your character's legpiece, as purchased from the armor shop.
✓ SHOEPIECE: Inquisitor's Steps: +4 SPD Enchantment: Divinomancy : Divine Flight: When Azah uses a spell that allows her to fly she is lifted by her faith in her power and gains +2 SPD while airbore and the spell costs 1 less mana to cast, minimum of 1 mana spent.
✓ RIGHT-HAND: Name: Purifier
Description: (Standard, Magic) The Purifier is a long blade with a glittering golden color. The blade itself is carved with angelic exorcism runes that glow and cause the blade to catch with fire flame when it touches any tainted flesh. The weapon has a massive hand guard and long handle to accommodate a two handed grip if that is desired. The top of the weapon is flared outward making it less useful for stabbing but adding more force to slashing attacks.
Stat Bonuses: +4 MAG
Enchantments:
Righteous Fury(Divinomancy): This is a weapon made to destroy the creatures of darkness that haunt the minds of good folk. This weapon can be used at a range of up to twenty yards by way of waves of white flame licking out toward foes that are slashed at. The weapon also provides +1 MAG when used against foes of the demon race, Hell Guard, Black Knight, Witch, Heretic, or Vampire class. However, this weapon loses all bonuses it would give and is harmless against anyone of the White Knight, Priest, or Exorcist classes.
✓ LEFT-HAND: Your character's right-handed weapon or shield, as purchased from the armor shop or weapon shop. Leave empty if using a two-handed weapon in your right-hand.
✓ Name: Anokian Amplification Runes
Description: (Standard) A set of either glowing blue runic tattoos. One on the backs of each shoulder blade, the front of her hips, and four going up the center of her spine.
Stat Bonuses:
Enchantments:
Runes of Power (Divinomancy): The set of runes running along Azah's spine cause a resonance with her magical equipment. These runes provide +1 Magic for each divinomancy Enchantment on her equipment.
Runes of Sanctity:(Divinomancy) The runes on her shoulders and hips resonate with her equipment to keep her safe from incoming magic and boost her magical reserves. The runes provide a +1 Barrier for each divinomancy enchant on her equipment.
✓ ACCESSORY SLOT 2: A slot to be used for an accessory, as purchased from the armor shop.
✓ ACCESSORY SLOT 3: A slot to be used for an accessory, as purchased from the armor shop.
✓ POTION SLOT 1: A slot to be used for a potion, as purchased from the potion shop.
✓ POTION SLOT 2: A slot to be used for a potion, as purchased from the potion shop.
✓ POTION SLOT 3: A slot to be used for a potion, as purchased from the potion shop.
The spells your character knows. They can learn as many as they can buy.
✓ SPELL SLOT 1:
Name: Intervention
Spell Type: Tier 2, Divinimancy, Guardian
Description: This spell surrounds the caster in a brilliant white bubble that blazes with holy flames. The barrier slows and dispels incoming attacks with great efficiency but wavers over time. This spell adds the caster's MAG onto either BAR or END, chosen at the time of casting, for the purposes of reducing damage. Any time this shield blocks damage though it's bonus is reduced by 1 point until it it dispelled after reaching 0 remaining bonus.
✓ SPELL SLOT 2:
Name: Smite
Spell Type: Tier 2, Divinimancy, Assault
Description: The most direct application of divine purifying might. This is a straight forward attack. The caster gestures at the intended target and a bolt of white light crashes down from above on them and radiates outward from the main target a short distance. The original target takes damage = to MAG+3 and enemies standing within ten yards of the main target take 1/2 that damage. If the damaged enemies are Dark Knight, Warlock, Witch, Vampire, Hellguard, or NPC they take double the normal amount of damage. Priests, Exorcists, and White Knight take half damage if main target or no damage if they are secondary.
✓ SPELL SLOT 3: A slot to be used for a spell, as purchased from the spell shop.