Post by Alastor on Oct 16, 2014 2:05:24 GMT -5
ARMOR SHOP
Armor is not as defined as one may think and can actually be anything from a sturdy helmet to a pocket watch, making it one of the most varied types of item. It is essential for any character and is nothing but a wise investment.
Note: When an item has an enchantment slot, it means that item is allows to have that many number of effects. These effects can be things like fire damage or poison on touch, but can't be anything over the top; such as the ability to fire super lasers and stop time.
Secondary note: Stat points can be distributed in most cases. When a description says "+2 to BAR or END," that means you can in fact add a single point to each BAR and END rather than putting both of them into only one of them.
Additional Accessory Slots Additional Accessory slots may be purchased for 300 hacksilver apiece.
Additional Enchantments An additional enchantment slot can be added to any piece of armor once. This stacks on anything with a free enchantment slot. Price is based on condition of the item. Simple items can't be enchanted.
- (30h) Basic
- (50h) Standard
- (75h) Advanced
- (100h) Rare
- (150h) Legendary
Upgrading Armor Armor may be upgraded at any time, but must be done in sequence (+1, then +2, then +3, etc). Armor may not be upgraded beyond the purchase of +5, and bonus stat points may only be added to the already established stats for each armor type (for example, a headpiece cannot add MAG).
- (25h) +1
- (45h) +2
- (65h) +3
- (85h) +4
- (105h) +5
Headpiece A headpiece can be anything from a helmet to a hat or mask.
- (0h) Simple Condition: No effects.
- (5h) Basic Condition: +2 to END, BAR, or DEX.
- (15h) Standard Condition: +3 to END, BAR, or DEX
- (25h) Advanced Condition: +4 to END, BAR, or DEX
- (35h) Rare Condition: +5 to END, BAR, or DEX, 1 enchantment slot.
- (75h) Legendary Condition: +6 to END, BAR, or DEX, 1 enchantment slots.
Chestpiece A chestpiece can be anything from a shirt to a breastplate.
- (0h) Simple Condition: No effects.
- (10h) Basic Condition: +3 to END or BAR.
- (25h) Standard Condition: +4 to BAR or END.
- (35h) Advanced Condition: +5 to BAR or END.
- (45h) Rare Condition: +6 to BAR or END, 1 enchantment slot.
- (85h) Legendary Condition: +7 to BAR or END, 2 enchantment slots.
Handpiece A handpiece can be anything from a mitten to a gauntlet.
- (0h) Simple Condition: No effects.
- (5h) Basic Condition: +2 to STR, END, BAR, or DEX.
- (10h) Standard Condition: +3 to STR, END, BAR, or DEX.
- (25h) Advanced Condition: +4 to STR, END, BAR, or DEX.
- (35h) Rare Condition: +5 to STR, END, BAR, or DEX, 1 enchantment slot.
- (65h) Legendary Condition: +6 to STR, END, BAR, or DEX, 1 enchantment slot.
Legpiece A legpiece can be anything from denim jeans to steel greaves.
- (0h) Simple Condition: No effects.
- (5h) Basic Condition: +2 to BAR, DEX, SPD, or END.
- (10h) Standard Condition: +3 to BAR, DEX, SPD or END.
- (25h) Advanced Condition: +4 to BAR, DEX, SPD or END.
- (35h) Rare Condition: +5 to BAR, DEX, SPD or END, 1 enchantment slot.
- (65h) Legendary Condition: +6 to BAR, DEX, SPD or END, 1 enchantment slot.
Shoepiece A shoepiece can be anything from a loafer to a steel boot.
- (0h) Simple Condition: No effects.
- (5h) Basic Condition: +2 to SPD.
- (10h) Standard Condition: +3 to SPD.
- (25h) Advanced Condition: +4 to SPD, 1 enchantment spot.
- (35h) Rare Condition: +5 to SPD or DEX, 1 enchantment slot.
- (85h) Legendary Condition: +7 to SPD or DEX, 1 enchantment slots.
Shield A shield can be worn in the place of a one-handed weapon.
- (5h) Basic Condition: +3 to BAR or END.
- (15h) Standard Condition: +4 to BAR or END.
- (25h) Advanced Condition: +5 to BAR or END, 1 enchantment slot.
- (35h) Rare Condition: +6 to BAR or END, 1 enchantment slot.
- (75h) Legendary Condition: +7 to BAR or END, 2 enchantment slots.
Accessory An accessory can be anything from a ring to a necklace.
- (15h) Basic Condition: 1 enchantment slot.
- (30h) Standard Condition: 2 enchantment slots.
- (45h) Advanced Condition: +2 to any stat, 1 enchantment slots.
- (65h) Rare Condition: +3 to any stat, 2 enchantment slots.
- (95h) Legendary Condition: +4 to any stat, 2 enchantment slots.
You must name your own items and type their descriptions. You are free to design your equipment and items as you wish, but you must post them here in the correct format so that the moderators can add them into your profiles quick and easily. The only set rule in design is the amount of enchantments your item gets and its stat bonuses; which are described above.
[b]Name:[/b] The name of your item.
[b]Description:[/b] (Armor condition) The aesthetic description of your item. What does it look like, exactly? This can be simple or elaborate; there's no word limit.
[b]Stat Bonuses:[/b] The stat bonuses your item provides.
[b]Enchantments:[/b] List your enchantments and what they do here, if you are permitted any.